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University Malaysia of Computer Science & Engineering (UNIMY)

Selangor MalaysiaPrivate Institution

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2013

Established Year

No

Scholarship

5,254

Total Clicks

12

Courses

Global Rankings

#397

World Rank

1001-1400

QS Rank

1501+

Times Rank

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DIPLOMA Course•FULL TIME

Diploma in Computer Science ( Game Development)

Fees Structure, Admission, Intake & Deadline

Study Mode
FULL TIME
Duration
3 years
Intake
FEB,APR,MAY,SEPT
Tuition Fees
N/A
Level
DIPLOMA
Exam Accepted
N/A
IELTS
N/A
TOEFL
N/A

Course Intake

Scheduled Intakes: FEB,APR,MAY,SEPT
JanClosed
FebAvailable
MarClosed
AprAvailable
MayAvailable
JunClosed
JulClosed
AugClosed
SepAvailable
OctClosed
NovClosed
DecClosed

Overview

Programme Overview

The programme produces creative game developers for desktop and mobile platforms who are capable of exploring game ideas through the infinite world of imagination and develop them from concepts into virtual reality. Students will be exposed to core areas of game development such as art and visual design, game designing and programming, and game production and marketing through hands-on experience, creating work samples to showcase their talents and skills at the end of the programme.

Academic Requirements
  • SPM: PASS WITH AT LEAST CREDIT in any 3 subjects inclusive of Mathematics

  • IGCSE / O-LEVEL: PASS WITH A MINIMUM OF GRADE C in 3 subjects inclusive of Mathematics

  • UEC: PASS WITH A MINIMUM OF GRADE B in any 3 subjects inclusive of Mathematics

English Language Requirements

?FOR MALAYSIAN STUDENTS

  • SPM/SPMV: Minimum pass; OR

  • IGCSE: Minimum pass; OR

  • Any equivalent qualifications recognised by the Malaysian Government

 

FOR INTERNATIONAL STUDENTS

  • IGCSE: Minimum pass; OR

  • MUET: Minimum band 2; OR

  • IELTS: Minimum band 4.0; OR 

  • TOEFL: Minimum score of 397; OR

  • Any equivalent qualifications recognised by the Malaysian Government

** Validity of test results:
-MUET: 5 years
-IELTS & TOEFL: 2 years

Programme Outline

YEAR 1

  • History of Arts

  • Introduction to Arts and Design

  • Introduction to Drawing

  • Introduction to Visual Studies

  • Introduction to Creative Thinking

  • Introduction to Computing

  • Cognitive Process and Problem Solving

  • Problem Solving and Programming

  • Computing Mathematics I

  • Introduction to Computer Games

  • Game Programming I

  • Cyberpreneurship

  • Pengajian Malaysia II

  • Issues in the Malaysian Economy

YEAR 2

  • Computing Mathematics II

  • Introduction to Data Structures and Algorithms

  • Database Management Systems

  • Game Programming II

  • Introduction to Game Artificial Intelligence

  • Game Mathematics and Physics

  • Introduction to 3D Graphics and Animation

  • Introduction to Characters Design

  • 3D Game Design and Development

  • Effective Communication – Workplace and Persuasive Presentation

  • Fundamentals for Creative Professionals

  • Co-Curriculum

  • *Elective Subjects

YEAR 3

  • Mobile Game Programming

  • Game Production and Publishing

  • *Elective Subjects

  • Final Year Project

  • Practical Training

ELECTIVE SUBJECTS* (choose 3)

  • Networking Fundamentals

  • Basic Concepts of Marketing

  • Introduction to Audio Design

  • Web Applications Development

  • Introduction to Human-Computer Interaction

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