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Raffles University

Johor, MalaysiaPrivate Institution

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2012

Established Year

Yes

Scholarship

5,035

Total Clicks

22

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Global Rankings

#397

World Rank

1001-1400

QS Rank

1501+

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DIPLOMA CourseFull Time

Diploma in Digital Game Art

Fees Structure, Admission, Intake & Deadline

Study Mode
Full Time
Duration
2 Years ,4 Months
Intake
JAN,MAY,SEPT
Tuition Fees
N/A
Level
DIPLOMA
Exam Accepted
N/A
IELTS
N/A
TOEFL
N/A

Course Intake

Scheduled Intakes: JAN,MAY,SEPT
JanAvailable
FebClosed
MarClosed
AprClosed
MayAvailable
JunClosed
JulClosed
AugClosed
SepAvailable
OctClosed
NovClosed
DecClosed

Overview

The Diploma in Digital Game Art aims to cultivate students to be skilful game designers equipped with relevant theory and practical skills. Throughout the programme, students will experience every level of game development from initial design to production. By the end of the programme, students will be able to create game content for multiple game applications, including serious or casual games and mobile games, by utilising industry-standard tools and software.

Programme Length: 2 Years 4 Months
Programme Credit: 90 Credit Hours
Intakes: January / May / September

Entry Requirement

SPM: Credit in 3 subjects
O Level: Grade C in 3 subjects
UEC: Grade B in 3 subjects
STPM: Grade C (CGPA2.00) in 1 subject
A level: Full Pass in 2 subjects
STAM: Minimum Maqbul grade and Credit in English at SPM level
Creative Multimedia Certificate (MQF Level 3): CGPA 2.00

Other: Any other equivalent qualification recognised by the Malaysian Government which will be considered on a case by case basis.

Additional Requirement: Pass “RU Portfolio Assessment and Interview”

Malaysian Student
English Requirement
MALAYSIAN ENGLISH ENTRY REQUIREMENT
No Minimum English Requirement

* A Learning Assistance Sessions (LAS) (from Week 6 to Week 12) will be provided at no cost if the student failed the English assessment in week 4

International Student
English Requirement
INTERNATIONAL ENGLISH ENTRY REQUIREMENT

IELTS: 4.5
TOEFL Essentials (Online): 6.5
TOEFL iBT: 33
PTE: 43
MUET: Band 3
Cambridge English / Linguaskill: 147

Course Outlines

YEAR 1
Semester 1    Semester 2    Semester 3
– Academic Writing
– Academic Reading
– English for Communication
– Foundation Sketching and Drawing for Designers
– Critical Game Studies    
– U1: Ethics Appreciation and
Civilisation / Malay Language Communication 1
– Game Design Principles
– History of 20th Century Design & Culture
– Creative Programming    
– U2: Teamwork and Leadership/Bahasa Kebangsaan A
– Digital Image Processing
– 3D Modelling
– Storyboard & Art Direction
YEAR 2
Semester 1    Semester 2    Semester 3
– U3: Malaysian Economy
– User Interface Design
– Character Design & Development
– Rigging & 3D Animation    
– Asset & Environmental Visualisation
– Game Level & Logic Design
– Audio Visual Compositing
– Game Production    
– U4: Co-Curricular
– Game Project Management
– Portfolio
– Final Project
– Law for the Creative Industries

YEAR 3
Semester 1    
– Internship

Career Opportunities

– Game Programmer
– Game Artist
– Animator
– Game Designer
– Lead Designer
– Digital Artist

– Concept Artist
– Creative Producer
– Animator
– Game Developer
– Gamer

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