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Study Mode | FULL TIME |
Level | UNDER-GRADUATE |
Duration | 3 Years |
Intake | SEP,NOV,FEB |
This programme is specifically designed to provide students with:
In depth knowledge of multimedia concepts, principles, and technologies.
The knowledge and skills required to work in the multimedia industry as an author, animator, or modeller.
The specific skills required to create 3D models and animation, digital music, video, and similar creative assets.
DEGREE LEVEL 1 |
Common Modules |
Specialised Modules |
System Analysis & Design Programming with Python Mathematical Concepts for Computing |
Introduction to VR/AR Web Design and Development Audio Visual Technology Introduction to Graphics & Basic 3D Applications Digital Image Production |
Elective Modules (Choose 2) |
|
Introduction to Management OR Digital Thinking and Innovation Introduction to Object-oriented Programming OR Introduction to Visual Programming |
DEGREE LEVEL 2 |
Common Modules |
Specialised Modules |
Programming for Data Analysis Creativity & Innovation Research Methods for Computing and |
Multimedia Applications Interactive Content Development Basic 3D Computer Character Modelling Digital Audio and Video VRAR Design Principles Advanced Virtual Reality Technology Intellectual Property, Ethics & Legal Issues Simulation, Visualisation and Virtual Reality |
Elective Modules (Choose 1) |
|
Web Applications Human Computer Interaction |
INTERNSHIP (16 weeks) |
DEGREE LEVEL 3 |
Common Modules |
Specialised Modules |
Innovation Management & New Product Project Management |
Stereoscopic Vision System HCI and Usability Advanced 3D Character Modelling and Animation Multimedia Scripting VRAR Design Project User Experience Investigations in Multimedia Technology Multimedia Technology Project |
Elective Modules (Choose 1) |
|
Mobile and Web Multimedia Audio for Computer Games |
MQA Compulsory Subjects* |
Ethnic Relations (M’sian Students) Islamic & Asian Civilisation (M’sian Students) Malaysian Studies (Int’l Students) Malay Communication Language (Int’l Students) Workplace Professional Communication Skills Employee & Employment Trends Co-Curriculum |
Programmes |
General Requirements |
DIRECT ENTRY TO LEVEL 1 OF THE DEGREE: |
|
STPM |
• 2 Passes in STPM with minimum Grade C (CGPA 2.0) in any subject with a Pass in Mathematics at SPM.
* Strong Mathematics would be an added advantage. |
A-LEVEL Overseas qualification that are equivalent to 12th Grade/A Level/HSC are accepted.
|
• 2 Passes in A-Level and with a Pass in Mathematics at SPM/O-Level/ IGCSE or equivalent.
* Strong Mathematics would be an added advantage. |
UEC |
• 5 Grade B Passes in UEC in any subjects including a Pass in Mathematics.
* Strong Mathematics would be an added advantage. |
FOUNDATION/ MATRICULATION |
• A pass in Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/ IGCSE/ O-Level or its equivalent. |
DIRECT ENTRY TO LEVEL 2 OF THE DEGREE: |
|
ICT RELATED DIPLOMAS |
• Diploma with a minimum CGPA of 2.0 and a Pass in Mathematics at SPM/ IGCSE/ O-Level or its equivalent. |
PROGRAMME STRUCTURE
Students will learn fundamental skills required by technical multimedia professionals, and the basic understanding of programming and system design. Some specialised modules will provide them basic knowledge of multimedia techniques such as 3D graphics, digital image and more. The modules will also help them develop personal and organisational skills, as well as nurture creativity and innovation. On the other hand, an exciting delivery approach of multimedia content in virtual reality and augmented reality is highlighted in the Introduction to VRAR.
A broader range of skills will be learnt, in which students will gain a better understanding of wide range of multimedia applications through components, frameworks, guidelines and techniques in animation, audio and visual. We will further nurture their creativity and innovation as well as independent learning to prepare them for the workplace. Besides, the importance of copyright of digital content is mentioned in this level. Moreover, you dive into the context of virtual reality (VR) and augmented reality (AR) with principles and technology of VR and AR used theoretically and practically in the market and projects.
Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.
Students will make use of their previous studies and industrial experience to extend their familiarity in the field of multimedia technology and to refine their personal and professional development. Students will move further into media scripting technology and more advanced multimedia development and techniques. Furthermore, you are required to learn and analyse the perceptions and feedback of your users, for example, socio-economic factor, cultures and regional considerations in User Experience and HCI and Usability. In this year, you have an opportunity to develop the academic and practical aspects of your areas of study via student-project. Additionally, you will again equip yourself based on your area of studies such as the generation of virtual environment and superimpose of computer-generated images on a user’s view of the real world.
Note: The specialism will appear only in the academic transcript.
ENTRY REQUIREMENTS
Any qualification that APU accepts as equivalent to the above.
Note: Student with CGPA above 2.0 and below 2.5 may be accepted using rigorous assessment conducted by APU/APIIT and subject to the approval of the Academic Board.
ENGLISH LANGUAGE REQUIREMENTS
• IELTS : 5.0
• TOEFL IBT : 35-45
• Pearson (PTE) : 36
• MUET : Band 3
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